The Chinese civ is very tricky to play and requires some balancing. The English are an ideal pick for new players as they don’t require aggressive tactics and are easy to learn.The English civilization has to be played a bit more defensively as pushing further away from your settlement can reduce the fire rate of your longbows which can heavily punish you.They have access to 2 S-Tier Landmarks (Counsel Hall & The Kings Palace). ![]() The English civilization will also be sitting in the B Tier. Getting to Age III and securing 3 relics before your opponents will almost guarantee victory as you’ll have an abundant supply of Gold.They have good landmarks, especially the Cathedral.We have put the Holy Roman Empire in B Tier as well, and that is because of the following reasons: One of the strongest economies in any civilization in AoE IV.Mongols are very strong on maps where the settlements can be easily walled up.Ability to create two cheap traders early on in the game.But if you can learn how the match flows when playing as Mongols and capitalize on their trading strengths, then you can become a formidable threat for the enemy. The Mongols are tough to play and master, which is why we are putting them in the B Tier. Ability to produce a lot of Lancer and Camel units that prove to be extremely useful later on in the game.Fresh Food reduces the cost of villagers down from 50 to 25.Strong Economic Wing to Age up quickly.Access to Camel units which is a great counter to the Knights, which the Russ and French have.A few benefits of playing as the Abbasid Dynasty include: The Abbasid Dynasty gets a spot in the A Tier because of how useful they are in the early to mid-game conditions. They have an incredible economic bonus that scales as the game progresses through Ages.They also have access to a unique crossbow that comes with a deployable shield giving them 2 additional bonuses +5 Ranged Armor and +5 Melee Armor.They have access to the Royal Knights in the Second Age, which is an excellent raiding unit, allowing them to kill villagers and run away.They have an S-Tier Landmark (The School of Cavalry), which gives them 2 bonuses, one early on, which is a Stable, and one in the late game where it takes less time for Cavalry to train.Here are a couple of their highlighting abilities: ![]() They can do anything and everything with perfection, and that’s why they deserve the A Tier. The French are an extremely versatile Civilization. In the late game, the Rus spring hold gets an upgrade from 10 to 13.5, whereas other civilizations go from 10 to 12.They have a very strong castle age landmark that lets them produce warrior monks early on in the game.The Rus forces their opposition to play around them and not against them, which makes them a formidable foe.They can create Scouts in the First Age, which lets them steal the enemy’s hunt and harass your villagers and camps.The Rus have Agency (It is the ability to exert power).The Rus, in our opinion, is the strongest civilization in AOE 4, and that’s because of a couple of reasons: Civilizationīelow we have explained these rankings in detail and why each of the civilizations in AOE 4 deserves the spot we have assigned them. There are 8 different civilizations for you to choose from at the launch of AoE 4, and we will be taking a closer look at all of them to help you better understand which one you should pick. Age of Empires 4 Best Civilizations Tier List Other than that, the game does seem to be in a good spot and with more updates coming, Age of Empires 4 might be the next big RTS.In this guide, we will be showing you a Best Civilizations Tier List for Age of Empires 4 where we will discuss the pros and cons of all the civilizations in the game available at launch to help you decide which one is better suited to your AoE 4 playstyle. There’s basically no counterplay to this, so it’s something that will likely be addressed in the near future, but it remains to be seen for now. Players have found out that if you pack up the Town Center and move it to your enemy’s base, it pretty much ends the game for them. ![]() ![]() One of the main features of the Mongols is the ability to pack up their buildings and move around the map. They might not need a ton of tuning, but there’s a reason that players do seem to be gravitating toward them the higher up the ladder you go. In Feudal Age, they get access to the Hulk ships, which are dominant forces on the water, and can even be extremely powerful in maps with just a river that needs to be crossed. The French are one of the beginner civs recommended to players to start, but they might be a bit too powerful. There are few things that the developers will need to address before a proper ranking system is added.
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